A. Anderson: How to Do 40 Tricks With Cards
Anderson, A.: How to Do 40 Tricks With Cards
©1902 Frank Tousey
Softcover, stapled, 4.5x6.5", 62 pages plus ads
A. Anderson: How to Do 40 Tricks With Cards
Image courtesy Quicker Than the Eye

Comments: Part of the Frank Tousey Ten Cent Hand Books. Number 77. Available as an eBook from Villanova Digital Library. Note, based on title, most of the effects in this book seem to be different than the Anderson's 60 Tricks With Cards (though there are some duplicates).

Contents: (from digital edition):

3 Useful Hints
5 How To Make the Pass
6 Forcing a Card
6 The Long Card
7 The Divining Card
8 Deceptive Shuffles
9 To Smuggle a Card
9 To Slip a Card
9 To Carry Away a Card
10 The Three Magical Parties
10 Several Different Cards Being Fixed On by Different Persons, to Name That on Which Each Person Fixes
11 The Fairy Star: cards "shot" onto a star apparatus
13 The Card Bouquet: cards appear in a bouquet
15 To Discover a Card Which is Drawn by the Throw of a Die
15 The Erratic Card: card is found in an unusual place
15 The Magical Trio: magician fails to find card on three tries, and one card turns into selection
16 To Tell Through a Wine-Glass What Cards Have Been Turned: using the one-way deck principle
17 To Place a Card: forcing the placement of a card
17 Three Cards Being Presented to Three Persons, to Guess Which Each Has Chosen
18 To Produce a Particular Card Without Seeing the Pack
18 To Call for Any Card in the Pack
19 The Changeable Ace: card change
19 The convertible Aces: another version
19 THe Metamorphosed Cards: cards change to picture cards and back
20 The Gathering of the Clans:
21 To Tell the Number of Cards by the Weight
21 To Make a Card Pass From One Hand Into the Other
22 The Card Hit Upon By Guess
22 Ups and Downs: using a one way face principle
23 To Tell the Card That a Person Has Touched With His Finger
23 To Discover Any Card in the Pack by its Weight or Smell
23 The Four Accomplices: finding one card chosen of four
24 The Turn-Over Feat: deck is dropped and selection turns face up
24 The Nerve Feat: deck is knocked out of spectator's hand and he holds his selection
25 The Card in a Mirror: card selection appears in a mirror
25 The Card in the Opera Glass: two card selection become visible in a opera glass
26 The Magic Tea Caddies: two cards transpose inside two tea caddies
26 Guessing a Card Thought Of
28 To Tell the Card by Smelling It
29 To Change a Card Locked Up in a Box
30 The Knaves and the Constable: four Jacks and the Kings trick
30 To Guess the Spots on Cards at the Bottom of Three Packets, Which Have Been Made by the Drawer
31 The Royal Emigrants: effect with the Court Cards
32 To Separate the Two Colors of a Pack of Cards by One Cut: using gimmicked deck
32 The Card Discovered Under the Handkerchief: using the pass
32 The Card Under the Hat: variation
33 At the Game of Whist, What Probability That the Four Honors Will Be in the Hands of Any Two Partners
33 Sixteen Cards Being Disposed in Two Rows, To Tell The Card Which a Person Has Thought Of
34 To Tell How Many Cards a Person Takes Out of a Pack, and to Specify Each Card: using a stacked Piquet deck
35 To Guess the Number of Spots on ANy Card Which a Person Has Drawn From a Pack
35 To Change a Pack of Cards Into Various Pictures: by painting the backs
36 Another Method: back color change
36 To Let Twenty Persons Draw Twenty Cards, and Make Each Draw the Same
36 To Make a Card Jump Out of the Pack and Run on the Table
37 To Tell All the Cards Without Seeing Them: stacked deck
38 To Tell a Card Thought Of, and Name Its Position In the Pack
39 To Change the Card by Word of Command
40 Twin-Card Trick: simple trick using a duplicate card
40 Ten Cards Being Arranged In a Circle, to Tell That Which Any One Thought Of
41 To Produce a Card From a Nut or Cherry Stone
42 To Burn a Card and Afterwards Find It In a Watch
43 The Card in the Egg
44 The Card in the Pocket Book
44 To Pick Out a Card Thought Of, Blindfold
45 The Card Found Out by the Point of a Sword
45 To Name the Card Upon Which One or More Persons Fix
46 The Vanishing Card
47 To Produce a Mouse From a Pack of Cards
47 To Send a Card Through a Table
48 To Change Four Knaves or Kings Held in Your Hand Into Blank Cards or Into Four Aces
48 The Locomotive Card
48 The Queens' Dig for Diamonds
50 To Make a Card Which a Person Has Drawn Dance on the Wall
50 To Make a Card Spring Up Into the Air From the Pack Without Being Touched
51 The Card in the Ring: miniature card appears in ring
51 To Name the Rank of a Card That a Person Has Been Drawn From a Piquet Pack
52 To Tell the Card That May be Noted
52 To Tell The Amount of the Numbers of Any Two Cards Drawn From a Common Pack
53 The Prestidigitorial Metamorphosis: Two's and Eight's transpose
56 To Tell the Names of All the Cards By Their Weights
58 Mysterious Disappearance of the Knaves of Spades
59 To Make the Court Cards Always Come Together
59 To Turn a Card into a Bird: live bird!
59 The Card of One Color Found in a Pack of the Other
59 To Name Several Cards Which Have Been Drawn Out of a Pack Which Has Been Divided Into Two Heaps
60 To Find a Certain Card After It Has Been Shuffled In The Pack
60 Of Twenty-Five Cards Laid in Five Rows Upon a Table, to Name the One Touched
60 The Four In-separable Kings
61 To Name Several Cards Which Two Persons Have Drawn From a Pack
61 To Shuffle the Cards in Such a Manner as Always to Keep One Certain Card at the Bottom
62 The Transmuted Cards: ashes of one card burnt spread on another card reveals a selection
63 Ads: for other books in the series