Johnson, Roy: The Roy Johnson Experience
©1970 Goodliffe Publication
Hardcover, w/DJ, 76 pages
Roy
              Johnson Experience
Image from Magicref
Roy Johnson: The Roy Johnson Experience

Comments: Illustrated by Dennis

Contents (from book, updated April 2025):

vii Foreword (Ken Brooke, 1970)

1 Chapter 1 Viewpoint: points on presentation, flexiblity, make-up, etc.

7 Chapter 2 Expansion of Texture:
7 Effect: almost impromptu coin routine with two English Pennies, Silver Coin, and handkerchief
8 First Phase: silver coin vanished
9 Second Phase: silver through handkerchief
11 Third Phase: selected coin through handkerchief, etc.
13 Note

15 Chapter 3 The Policy:
15 Introduction: using Kelly Placement
18 Card To Pocket: basic effect
19 Card to Wallet: using a gimmicked wallet
19 The Policy: an Insurance Policy approach
21 Note

23 Chapter 4 Cent:
23 Requirements: Two half-dollars, two pennies, and a small bottle of perfume
24 Preparation
24 Set-Up
24 Routine Phase One: Half and penny shown
25 Phase Two: Half returned to pocket, but found back in the hand with the penny
26 Phase Three: penny to pocket, but returns to hand
26 Phase Four: half to pocket, and "scent" bottle is found in the hand
26 Note

27 Chapter 5 The Dunbury Delusion
27 The Effect: three cards used to find selection, but audience thinks magician will get it wrong
28 Method: using Braue Addition
31 Note

33 Chapter 6 Tie-Fun
33 - Tootal-Tie: a tie squeaks only for the magician
34 - - Routine
35 - Hypno-Tie: a spectator's hair is supposedly used to lift a tie
36 -- Method

37 Chapter 7 The Bargain: version of Bert Allerton's Bamboozle
37 Effect: banknote and newspaper pieces are counted, and the banknote vanishes
37 The Story
38 Requirements
38 Preparation
38 Setting-up

41 Chapter 8 Sensitive Fingers:
41 Effect: magician names cards by touch, then predicts a selection on a business card
42 Preparation
42 Routine
43 Note

46 Chapter 9 Pips-A-Plenty, or Sensitive Fingers...Plus!!!
46 Effect: as above, but last card loses its pips which are found in a matchbox
46 Preparation
47 Setting-Up
47 Routine and Presentation
48 Note

49 Chapter 10 Mental Card in Wallet - Two Variations on a Theme
49 Happy Holidays: Card chosen, car and holiday written on it, vanishes to wallet
50 The Lucky Box Prediction: variation with business cards
51 - Presentation: initialed business card predictions match those in wallet
52 - Note

55 Chapter 11 Solo Coins Through Table:
55 Effect: Four coins through the table using a Shell and a cover, such as an Okito box
56 Routine
58 Penetration No. 1
58 Penetration No. 2
59 Penetration No. 3
60 Penetration No. 4
60 Note: alternate endings

63 Chapter 12 Beat the Clock:
63 Effect: bill in tube is found in an Orange while playing a contest game
64 Requirements
65 Preparation
66 Setting-Up
66 Presentation
70 Note

71 Chapter 13 The Card and Chewing Gum
71 Effect: a torn-corner card is found in a previously marked chewing gum wrapper, and the gum in the cigar box includes a revelation
72 Requirements
73 Preparation
73 Setting-up
74 Performance
76 Note


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